using System;
using UnityEngine.Serialization;

namespace UnityEngine.Rendering.PostProcessing
{
	[Serializable]
	public sealed class FastApproximateAntialiasing
	{
		[FormerlySerializedAs("mobileOptimized")]
		[Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
		public bool fastMode;

		[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")]
		public bool keepAlpha;
	}
}
